In-game screenshots from Eden Alpha v0.03
...God created the heaven and the earth
Using state-of-the-art procedural generation technology, Eden creates unique worlds for you to call your own.
Eden's procedural generation systems use quasi-random neuronal noise to generate truly unique content in the game, including custom dynamic weather systems, genetic algorithms, plant growth and fire propagation models, and various other systems that allow Eden to bring your world to life.
...Then God said, “Let us make mankind"
Imagine being able to sculpt life into existence.
Imagine being able to shepherd your creation from primitive life to civilisations that span the globe.
With Eden's artificial intelligence you can watch as your creations come to life in stunning realism.
"You are free to eat from any tree in the garden; but you must not eat from the tree of the knowledge of good and evil, for when you eat from it you will certainly die."
One of the core ideas in Eden is the exploration of the relationship between a god and its creation.
While you can sculpt life into existence, hold lightning in the palm of your hands and lift mountains from the ground, the one thing that you can't control is human nature. Your creations like all life have flaws. They can be greedy, they can wage war against each other, if bad things happen to them they can even begin to reject you as their god. As an exploration of human nature and the god-creation relationship, Eden attempts to present to you the concept of being the god of a world that is inherently flawed.
In Eden we are not trying to dictate to you our opinions on the subject, instead we are providing you with the tools that will allow you to come to your own conclusions. In the game you can act with benevolence, malevolence and even indifference. How you choose to interact with your creations is entirely up to you to decide. Through Eden we allow you to explore what it means to be a god by showing you how your actions or inaction can have a major impact on your world and its inhabitants.